But maybe you could just give a bit more context for how this project of Forger came about. Well, and I know that I spoke with you with Tree, and so I guess there's kind of a theme here of some of the different projects, at least from the last one to this one, in terms of looking at the environment and also this time-lapse element. So after that happened, we all kind of took a break and this is the first time I'm back in VR since, so it's been three years now. And funny enough, that was the last Sundance right before the pandemic. And that was like a really fun project that was really about embodiment and how like you can just, the whole thing was hand-painted in Quill and it was about just how you change your perception of the world through experience. After that, a few years ago in the year 2000, I worked on Metamorphic with Wesley Alsbrook and the Sensorium guys, John and Matthew. That was in 2016, premiered in 2017, and that was like an interesting ride, because that was the first time we were using an actual game engine to do VR, and there was a lot of challenges there, but we definitely saw the potential. Elie Zananiri: Sure, so like Wenzel said, Clouds was the first one, and then after that I worked again with James George and the Scatter crew to do Zero Days, I was the technical director on that. But yeah, I'd love to hear a little bit more about your background context and journey into VR as well. And it was really kind of ahead of its time. But yeah, I remember getting really excited about this interactive documentary spatialized in VR. And I remember seeing Clouds, and I ended up doing an interview with James George later about that piece and had a chance to see it. Kent Bye: Yeah, I remember I got my DK1 on January 1, 2014, and the Sundance of 2014 had happened. And it's really exciting to be able to share it with the crowd. A COVID project with photogrammetry, time-lapse mushrooms came together and now here we are today with our premiere. And it was really just a nice amount of time. And we've been collaborating on all sorts of interesting projects since. So I think we all got bit by the bug then. So it was just an amazing, like the proof of concept was really powerful. And it was right when the first DK-1 came out. So it was almost like liberating the stuff that was normally inside of a 2D screen allowed us to see things It was almost like a gift to everyone working on the project because they actually got to see their own projects with an extra amount of depth that it felt like was an inevitability with a lot of it. And we both worked on a project called Clouds, which was an early, immersive, virtual reality documentary about creative code, where we could actually step into the artist's work. Actually, the first VR project I worked on was with this fine gentleman to my right here, Eli. Maybe you could each give a bit more context as to your background and your journey into VR. I'm the other co-creator of Forager and technical director on the project. Winslow Porter: Hi, my name is Winslow Porter and I'm one of the co-creators and producer and creative director of Forager. So with that, let's go ahead and dive right in. So this interview with Winslow and Eli happened on Monday, March 13th, 2023. So that's what we're covering on today's episode of the Wasteless VR Podcast. I think there was a nice buzz and word of mouth to have this haptic sensory immersive experience around the life cycle of a mushroom. It was actually one of the more popular pieces and really difficult to get into. And so, yeah, I had a chance to talk to both Wenzel and Ellie about this piece where I first saw them pitch it back at Tribeca in 2023 and had a chance to go to their offices and see some of the different rigs and to see the different mushrooms. And so you have this whole sensory haptic experience with both wind and smell and this sub pack as you're laying down and watching this short seven minute virtual reality piece, but really deeply effective of telling the story of mushrooms. The one that's really highlighted in this piece is the third phase of the fruiting body, where they actually do time-lapse photogrammetry of these mushrooms growing and then translate that into these voxels and volumetrically so they can actually put into these immersive experiences. It's a really amazing piece where you get to see the life cycle of a mushroom, and you go through these four different phases. ![]() So, continuing on my series of 24 episodes from South by Southwest, today's episode is on Forger, which is a piece by Winslow Porter and Elie Zanoniri. You can support the podcast at slash voicesofvr. It's a podcast that looks at the future of spatial computing and the structures and forms of immersive storytelling. Hello, my name is Kent Bye, and welcome to the Voices of VR Podcast. ![]() Facebook Twitter Reddit Email Rough Transcript
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |